Aug 18, 2012 at 11:19 am in Animation Terms, Tutorial by Logan-Moeller
Onion skinning is a 2D computer graphics term for a technique used in creating animated cartoons and editing movies to see several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.
In traditional cartoon animation, the individual frames of [read more →]
at 11:19 am in Animation Terms, Tutorial by Logan-Moeller · Comments are closed.
Squash and stretch is another important term used in animation, but because of the nature of Lego doesn’t pertain so much to Brickfilms. The basic reason for squash and stretch is that it makes the animation look more life like. Imagine bouncing a rubber ball, the ball does not stay rigid but instead will change shape as it is impacted.