Squash and stretch is another important term used in animation, but because of the nature of Lego doesn’t pertain so much to Brickfilms. The basic reason for squash and stretch is that it makes the animation look more life like. Imagine bouncing a rubber ball, the ball does not stay rigid but instead will change shape as it is impacted.
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The basis of a good story is centered on good characters, and just because Lego minifigures are plastic doesn’t mean that their personality has to be plastic. As Lego has progressed, so have the characters. You are only limited by your imagination in terms of creating memorable Brickfilm movie characters – so be bold!
Lego minifigures were first released in 1978 but were much different than they are today. Since then, Lego has added faces, accessories, facial hair, clothes, hair, hats, helmets, [read more →]
Though storyboards are beneficial in animation, many do not use them as often for Brickfilms. Brickfilms are shorter, and therefore do not take as much planning. Also, the person who creates the script/story is, more often than not, the one capturing the images. Still, storyboarding can be helpful for planning how to set up your scene as well as set up desired camera angles.
Storyboards can [read more →]
If you just do an Internet search and you will see that there are more than enough references on how to write a script. Instead of going over the same information, it is more important to know how script writing will help your Brickfilm.
The best reason for writing a script is for practice. Most Brickfilm makers have high aspirations, and by taking the process seriously, [read more →]
When creating your Brickfilm, treat it as if you would writing a treatment for any other idea you have for a movie. With Brickfilms gaining in popularity, there are more and more people making them. You can set your project aside with having a well polished story and that is why starting out with a written treatment is such a good idea.
After you come up [read more →]
An exposure sheet is essentially a spreadsheet to give instructions to the camera operator on how the animation should be shot. Traditionally there are five columns with each cell being used for a different portion of the animation process. For example, there are sections for sounds and camera moves. The horizontal lines represent single frames
With the nature of Brickfilms, exposure sheets are not widely used. [read more →]
1. Pick a sturdy surface that I in a room where there are no lights. If there are windows, cover them. Set up your Lego scene and move the lights to light the scene.
2. Get your camera and set it up where you want it. Take the pictures as move your characters around.
3. Import all your pictures into an editing program. Put them in order [read more →]
Now that you know have your story ready, it is time to set up your scene. The main goal when setting up your scene is that you have control over everything. First, pick a room that has the least amount of windows. If there are windows, cover them. There are many ways to do this, and two cheap ideas are cardboard or dark fabric.
When setting [read more →]
Digital Remote Still Capture
Frame Grabber Software
Manual Picture Taking
Not long ago, animators didn’t have the luxury of immediately seeing the images they were capturing. Now there are many different methods for connecting to your computer. That way you are able to immediately see your pictures.
Though it is useful, it is not completely necessary to connect your camera to a computer to see your images as you [read more →]
Motion pictures are shot at 24 frames per second (fps). Twenty four fps gives video the “film look” that most are used to. Like most digital footage, 24 fps is the norm even if it will not be transferred to film. In stop motion if you are dealing with 24 fps, this means you will need 24 pictures for every second of video. That is [read more →]