Aug 18, 2012 at 11:07 am in Preparation and Technique, Tutorial by Logan-Moeller · Comments are closed.
1. Pick a sturdy surface that I in a room where there are no lights. If there are windows, cover them. Set up your Lego scene and move the lights to light the scene.
2. Get your camera and set it up where you want it. Take the pictures as move your characters around.
3. Import all your pictures into an editing program. Put them in order [read more →]
at 11:05 am in Preparation and Technique, Tutorial by Logan-Moeller · Comments are closed.
Now that you know have your story ready, it is time to set up your scene. The main goal when setting up your scene is that you have control over everything. First, pick a room that has the least amount of windows. If there are windows, cover them. There are many ways to do this, and two cheap ideas are cardboard or dark fabric.
When setting [read more →]
at 11:03 am in Preparation and Technique, Tutorial by Logan-Moeller · Comments are closed.
Digital Remote Still Capture
Frame Grabber Software
Manual Picture Taking
Not long ago, animators didn’t have the luxury of immediately seeing the images they were capturing. Now there are many different methods for connecting to your computer. That way you are able to immediately see your pictures.
Though it is useful, it is not completely necessary to connect your camera to a computer to see your images as you [read more →]
Aug 17, 2012 at 12:40 pm in Preparation and Technique, Tutorial by Logan-Moeller · Comments are closed.
Motion pictures are shot at 24 frames per second (fps). Twenty four fps gives video the “film look” that most are used to. Like most digital footage, 24 fps is the norm even if it will not be transferred to film. In stop motion if you are dealing with 24 fps, this means you will need 24 pictures for every second of video. That is [read more →]
at 12:34 pm in Preparation and Technique, Tutorial by Logan-Moeller · Comments are closed.
It is your choice to record audio before or after you have done your animation. Before works well because you know how long to animate each movement, but after works well if you have done good pre-production. Audio in Brickfilms is especially important because it not only adds to the overall story, but is one of the most effective ways to build your characters. When [read more →]