it depends on what you want to do with Anim8or.
I’m using it for my cgi-brickfilming :wink
Heino is Dutch btw :wink
to continue the listing of bands…
Wir sind Helden, Juli, Silbermond
Beatsteaks, Madsen, Tomte, Kettcar
de-phazz, Robocop Kraus, Seeed …
rather go to SATURN (department store) at Alexanderplatz
DUSSMANN on Friedrichstrasse, next to the railway station (of the same name).
KaDeWe is nice, but their music department is not that exellent.
I don’t know about Leocad and probably do my minifig figure-setups completely different. Anyway, I’ve sent you a short explanation per PM.
first of all you’ll have to create a figure.
Next assign the objects, i.e. the parts a minifig is made of.
I think I saw a topic on that
http://www.brickfilms.com/phpBB2/viewto … 0&start=15
scroll down below :wink
… is not that important in Anim8or. As I understand it, the rendering works the same regardless of the type of graphics card. I’m using a GeForce 5700 in my two Athlon pc’s and another nvidia (don’t know the type) in the laptop.
However the cpu and ram can never be high enough
if I remember correctly (I’m on holiday right now), the dll came with the installer, when downloading from the 3dwin homepage
the inclusion of lights, which cast shadows,
the size of many high-poly-objects with textures applied
my guess at least – I’m only using computers, but I don’t understand them
I’m using Anim8or for my cgi-films (as mentioned earlier :wink )
Objects created with LDraw, converted and imported as 3ds – that works quite well. And the rendering speed … well it depends on the amount of objects in the scene (and the cpu of course).
The average rendering time per frame is between 25 min. and 12 hours, at least in my projects
here is the minifig with brown hat …
again, nothing modelled! Those are ready-made objects, taken from LDraw, using MLCad, converted to and assembled (and animated) in Anim8or.
The rendering quality is not as good as in Blender, but makes (for me) animation easier and faster…