Home › Forums › Events and Projects Forums › Contests and Film Festivals › 10 Brick Contest
This topic has 1 voice, contains 145 replies, and was last updated by
Redmurunga 3082 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| October 20, 2004 at 1:04 am #63949 | |
![]() jay |
I apologize for being a rules-poker but I wanted to bring something else up so you can clarify for everyone. Although it says that it’s not a special effects oriented contest, it does say that masking is allowed and that brings up the possibility of the same object appearing on screen more than once at the same time. To my thinking this would be a no-no but I thought we should get the official ruling before anyone starts with their “clever” workarounds. -j Also, a clarification for myself: changes in the lighting of the “set” – would that be considered a special effect at all? |
| October 20, 2004 at 8:08 am #63978 | |
![]() brickbrock |
gopedguy wrote:
the film must not contain more than 10 elements, that is in grand total. of course you can exchange elements from scene to scene but then you have to us less elements for your objects (i.e. characters). zirkusaffe wrote:
the rules about specialFX were intended to read something like: “what cant be seen, doesn’t count” everything else like duplicating elements, film in film and all that like will be treated like smoke or explosions or everything else. FX should only be used to make things invisible… zirkusaffe wrote:
No. But I would strongly disencourage the excessive exchange of backgrounds. While I think this should be ok. to indicate different sourroundings, it might also be used to tell quite some part of the story, which is not intended here. but I notice, there is a gray-zone in the rules about the backgrounds. hope this made things clearer, |
| October 20, 2004 at 8:34 am #63980 | |
![]() LowweeK |
Sounds very interesting… |
| October 20, 2004 at 2:12 pm #63990 | |
![]() Mirko |
Does tearing apart a chunk of clay count as “breaking” – just kidding Very interesting, this might be the first contest I take part in. Mirko |
| October 20, 2004 at 2:52 pm #63998 | |
![]() brickbrock |
so clay is infinite elements -> be carefull that it stays invisible but I think nobody will complain about a lumb of blue-tack that wasn’t hidden properly. |
| October 20, 2004 at 2:59 pm #64002 | |
![]() LG |
This is a very intresting idea. |
| October 20, 2004 at 8:56 pm #64039 | |
![]() GopedGuy |
Omg im so srry im stil confused. You can use a total of 10 bricks but can u change your bricks in a differnt scene? ex Humaan=10 in one scene, next scne dog=5, plants=5. Canu do this ? thanx Exile |
| October 20, 2004 at 9:14 pm #64045 | |
![]() Felix |
What about mirrors? Is a mirror considered a special effect or an object? I guess the reflected bricks would count as extra bricks so a 5 brick creature should be fine. But would the mirror count as an extra object? The mirror is kind of part of the set maybe it could be considered as a background…? The scene would be very bright and white, similar to hali’s doorway so there isn’t much more background or setting that could help to tell the story. |
| October 20, 2004 at 9:32 pm #64049 | |
![]() Markenration |
alrite, confirmed, I’m in. |
| October 20, 2004 at 10:13 pm #64062 | |
![]() Buxton |
No. |
| October 20, 2004 at 10:54 pm #64086 | |
![]() GopedGuy |
Holy moly this is reallt hard. I cant think of a way to take up a max of 2 minute with just 10 bricks. wow this is gona be hard. Exile |
| October 20, 2004 at 11:07 pm #64090 | |
![]() Markenration |
That’s why it requires creativity. :wink |
| October 20, 2004 at 11:13 pm #64092 | |
![]() Lechnology |
Like making a lego toy walk isn’t creative enough Just kidding. Time to explore deeper into my artistic side of the brain. |
| October 21, 2004 at 1:00 am #64109 | |
![]() kayman2000 |
Hello, |
| October 21, 2004 at 1:15 am #64112 | |
![]() Kyle |
neat idea, although it sucks that your due date is the same as my contest. You planned this eh? Figured you’d demolish my contest eh? Yea well, you stink! J/K |
You must be logged in to reply to this topic.


Connect with Us