3d can model please!

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May 16, 2003 at 1:24 am #2955
Avatar of Bob Page
Bob Page

Hi everyone,

Can someone makes a 3d can model (like a mountain dew can). I can add the texture if you don’t have one. I need this because I know how to animate but not how to model 3d things.

THANKS! :D

May 16, 2003 at 1:29 am #2957
Avatar of Cometgreen
Cometgreen

Look on the web. There are tons of free models out there. I’m pretty sure I’ve seen a can model.

Check http://www.3dlinks.com I believe there’s a link in the side bar for free models.

EDIT: Btw, what software are you using? Blender?

Cometgreen

May 16, 2003 at 2:53 am #2958
Avatar of Bob Page
Bob Page

yes blender

May 16, 2003 at 3:07 am #2959
Avatar of Bob Page
Bob Page

Thanks Comet, I found one :D but I don’t know for which software it is. I need it in Blender3d version
http://www.accustudio.com/exchange/obje … da-can.zip

Does someone know how to convert 3d models?

May 16, 2003 at 3:03 pm #2973
Avatar of mrgraff
mrgraff

Try this link for tons of different converters:

http://www.3dlinks.com/software_converters.cfm

BTW, dwg files (like your soda can example) are from AutoCAD.

– mrgraff

May 16, 2003 at 4:28 pm #2975
Avatar of Bob Page
Bob Page

thanks

May 16, 2003 at 5:36 pm #2977
Avatar of Bob Page
Bob Page

and blender has “.what” files?

May 16, 2003 at 11:19 pm #2990
Avatar of Buxton
Buxton

It’s worth putting in the effort to do the maths in PovRay. I’m relearning all my old vector geometry for some CGI stuff I’m working on and it’s looking quite good so far.

May 17, 2003 at 1:23 am #3011
Avatar of Cometgreen
Cometgreen

Or spend $200 and get the 3D toolkit. It’s not free, but you get a lot of tutorials and perhaps one of the best renderers around. The modeling system isn’t too bad either (imo, anyway).

Cometgreen

May 17, 2003 at 5:17 am #3027
Avatar of Brian of Gep
Brian of Gep

Wandrer,

How does POV-Ray work with Ldraw?

May 17, 2003 at 2:52 pm #3032
Avatar of Brian of Paco
Brian of Paco

through a interesting dos program that you can get a gui for; basically converts the pieces into the obscure code pov-ray uses.

kind of annoying to get a good camera angle, but everything else’s awesome

May 19, 2003 at 1:53 am #3113
Avatar of mrgraff
mrgraff

through a interesting dos program that you can get a gui for; basically converts the pieces into the obscure code pov-ray uses.

Go to http://www.ldraw.org then get the programs “L3P” and “L3PAO”

L3P does the converting from “ldr” model/scene to POV-RAY code, and L3PAO (AO stands for Add On) is a graphical interface allowing you to set camera angles, background colors, detail levels, among others.

kind of annoying to get a good camera angle, but everything else’s awesome

I have to agree sometimes. It’s taken me a lot of trial and error to work out how to orient certain objects in POV-RAY when hand-tweaking the L3P output. Does anyone know how the L3P output is generated and how it correlates to the coordinates of the POV-RAY environment?

– mrgraff

May 19, 2003 at 11:51 pm #3153
Avatar of Sine
Sine

meh:
zmodeler.com…

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