Cinematography

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May 2, 2003 at 6:51 pm #2086
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The day for night techinique always looks fake (imho). I guess I’ve just seen too many bad horror and godzilla movies where they use this (the worst offender was this one scene which was at a beach with birds flying around but still tinted to look like night

It would have been better to make the models out of light colored lego (white, grey, yellow) and then light the scene with blue filtered lamps, enough light so that the webcam could pick up the scene, but not ‘overly bright’ like in a daytime shot. Also, the gamma curve and contrast could be played with a bit in post production to give it a proper nighttime look.

As it stands, the night scenes in Good Company look too washed out.

hmm…

You can also convey ‘nighttime’ by adding crickets to the soundtrack. Let’s not forget that sound is 60% of a film: Watch the first scene in Saving Private Ryan, or the Pod Race in starwars 1 to see two examples of really amazing sound work.

May 2, 2003 at 7:06 pm #2092
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LowweeK

You can also convey ‘nighttime’ by adding crickets to the soundtrack. Let’s not forget that sound is 60% of a film: Watch the first scene in Saving Private Ryan, or the Pod Race in starwars 1 to see two examples of really amazing sound work.

Aaaamen to that !
BTW, I did not congratulate you for the foley work on R.vs R. EP2. It’s really good ! Your mix is really good too : it sounds clear. Again, congratulations.

I really think it’s worth having a deep thinking about the sound ambiences in a movie. There are a lot of common sounds from everyday life that could incredibly enhance the soundtrack of a movie !

May 3, 2003 at 8:46 am #2135
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Cometgreen

Shot for May 2, 2003:

Well, thanks to Jared, I’m at least able to take pics of movies played in Windows Media Player. I’m hoping to get Tinra to work, so that I can get shots from all those great RM encoded brickfilms.

Here’s todays. This was the only avi file I have on my HDD that had a lot of effort put into it. And it should be fresh in most people’s minds.

Suckas!

Cometgreen

May 3, 2003 at 11:19 am #2136
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Yolegoman

That’s a great pic!

Review will come later, It’s six oclock in the morning here… wth am I doing up at 6 oclock? YOu tell me… :sleep

Yolegoman

May 3, 2003 at 8:57 pm #2177
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Stefan

Composition of this shot is cool, although in this scene, it was a bit unclear to me if the beam hit the figures or missed it.

Viewpoint: it’s what I was once taught is called Frog’s Perspective, giving the light a menacing context. Somehow, the scene radiates a lot of energy, you can almost see the figures moving on the still!

Sorry, I’m not quite used to thinking about films in this way. I guess I should try to put some more effort in my setups (up to now, I just tried to have everything ‘in view’, and slightly balanced).

Stefan.

May 4, 2003 at 11:24 pm #2264
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“LowweeK” wrote: BTW, I did not congratulate you for the foley work on R.vs R. EP2. It’s really…

“Foley” eh? hehe, you learn a new word every day ;)

Ok some of my own nitpicks about that clip:

The upper left corner of the frame was supposed to have a ‘night lit’ version of the terragen terrain, which I never got around to.

The window in the upper lookout deck should have been lit up, just to preserve continuity with the next scene

hmm… maybe in the director’s cut ;)

The lesson to be learnt from this scene is: Only use lens flares when you can justify them. 8) :D

June 14, 2003 at 11:42 am #5204
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hali

Sweet thread!

Shows what you can miss with a leave of absence.

No comments, as yet. Just reading. Have to say, the shot from GC:R was pretty much an establishing shot and is a bit too crowded for my liking. But I am very happy with the lighting, intention was to harp back to old horror films using the night in day technique.

oh and 4096, you’ll notice that the characters discuss the absence of nighttime insects in one scene of the film… i intentionally had no foley in those scenes…

hali

ok some comments:

ROTE Pic one (the steps)

This was the single most impressive shot of ROTE for me for a couple of reasons.

1) Depth of field. Close to the camera is the single out of focus column, then the stairs, columns behind that, and then the wonderful city in the background. What contributes is the careful focus and lighting here. The emphasis is on anakin, but we get the feel of a living, breathing world.

2)Balance. Not only is the depth of field good, but the balance to the shot is wonderful. The city scape draws the viewers eye to the left side of the shot, where ‘most’ of the action happens. The angle across the strairs (at the top and where they meet the ground) leads naturally in the direction the minifigs are walking. This is good use of visual logic, where the look re-inforces the action.

3)Framing. The column in the foreground and the background columns and city add a nice frame to the action. Another way to gently manipulate the viewers focus.

ROTE pic two (anakin still front on)

Once again jay hits the nail on the head with pure shot construction. Huge depth of field (and the movement in the backgournd outside is great) and simple ‘rule of thirds’ elements balances this shot.

The arch on the left extends outside the frame, once again, this world is bigger than just a set. This really helps with the immersion.

Bluntman’s 7/7 pic

Great use of symmetry. This does two things: a) it reinforces the artificial/futuristic nature of the setting, and also b) reinforces the empire’s whole ‘control’ attitude to everything, including architecture.

The depth is great too, as we can see through to a corridor further back in the set through the doorway. I do agree the foreground is wasted space, especially when the back corridor seems so cramped.

4096 pic:

Excellent ‘worm’s eye view’ of the action. Really brings the viewer right into the scene. It is particularly effective as it allows us to see just how high the rockface extends into the sky. The light’s look very cool, but as there seems to be no fog, dust or anything I don’t understand how a beam like that can actually exist! (Just me being picky!)

Hali

June 14, 2003 at 7:51 pm #5234
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Cometgreen

Ah, perfect time to respond Hali. :wink Hali’s gonna send me the pic of GC:R I was talking about, and we can finally revive this thread. I was thinking about this thread a few weeks ago, but decided to wait until Revmen got the forums back to normal. Plus, Hali’s back again, so we should have another great contributor.

Cometgreen

June 15, 2003 at 2:48 am #5296
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Cometgreen

OK, well, here we go. I shall delay this no further!

Shot for June 14, 2003:

This is the shot I wanted from GC:R. I’ll probably find some more later tonight, but this one should generate some discussion.

Marlow has some good company.

Cometgreen

June 15, 2003 at 3:15 am #5300
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thedarksideoflego

wow just found this, i’ll go ahead and review this one…
This shot has a good angle to it but there is too much glare on the lego hair and the shot seems to blurred and a tad out of focus, it seems to be focusing mainly on the table, though the picture is very convincingly realistic, the only other problem is thatthe minifig whereing the white suit’s hand seems to be square from the angle it is it (not camera angle, hand angle)

June 15, 2003 at 5:58 am #5311
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hali

This is from the very first dialogue sequence I shot for GC:R. It was done in another state while I was on holiday at the coast. Lighting isn’t exactly how I would have liked it, but I needed a level of brightness so as to wash out any gaps between the bricks in the white of the rear wall.

I specifically built the set so that the grey line of bricks in the wall of the set would split the wall horizontally. It was tricky to use minimal elements to make this look like an office (I did have a laptop on the table, but it was too tricky to get the angle correct so that it didn’t look stupid, so I removed it).

The desk partially obscures the company executive on the left so that it looks like it his his desk, thus his office. Back right corner harps back to the literary roots of the story, thus the pith helmet and native mask. Also, both characters do not sit equidistant from the edges of the frame, it is close, but not exact. Visually I did not want them to have the same screen presence. Who is more important than whom?

I really wanted to capture both characters and the office, without having too much dead space. I think I managed to do that ok.

(As for the focus, it is out a little, PLUS, the jpg compression of this shot does not help one bit… )

Still, I don’t like this shot as much as the close-ups that follow in the rest of the conversation.

June 15, 2003 at 8:04 pm #5377
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Firelance

Things I like:

- I always liked these head-to-head conversations, and in this shot, it seems that the person on the left is very relaxed, and that the right person feels nervous (also watch chair positions).
-The Technic-chairs are great chairs for normal legominifigs if we’re talking about large deskchairs :) .

Thins I like less:

- The lighting. There’s just too much of it: the ‘room color’ isn’t there, and it seems like they are sitting in a surgeryroom with those big white lights…

June 15, 2003 at 9:42 pm #5382
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Z

Great shot because:

It’s shot in widescreen, which really immerses you in these 1on1 conversation scenes. You can clearly see each of the characters and their entire bodies. A nice addition is being able to see various pieces of art and whatnot around the room, pegging up the scene realism. You can clearly see the man is sitting at the desk and is quite comfortable ( :lol: ). The man on the right, however, is here to get what he came for – information. He’s not relaxed and sitting back in the chair, and the position of his arms makes him look calm but tense at the same time.

Not a whole lot going on in this picture, but there’s always something to talk about.
:D
Zach

June 16, 2003 at 5:43 am #5428
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Buxton

No offence to hali, but the director of the selected shot should probably hold back from posting for a while. Having the brains behind the film explain what he intended could make people less inclined to offer their own ideas for fear of being seen as “wrong”.

Anyway, on to the pic…

As well as being a nod to the story’s roots, the tribal mask over Marlowe’s shoulder could be seen as a hint at what’s to come as the story unfolds – a grinning red face with horns is rarely a good sign. :twisted:

Also, the plant on the desk forms a vertical line, effectively blocking Marlowe to the right, away from the desk – another sign that this isn’t his office, and that he doesn’t belong in this more ordered environment.

The shot could maybe have benefitted from a little more depth of field. It seems quite flat with the wall so close to the characters. Although, if you wanted to analyse it, you could probably say it represents Marlowe’s skewed view of the place – flat, plain, unengaging – he wants to be out in the mines again, albeit subconsciously.

June 16, 2003 at 12:51 pm #5440
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minifigstudios

I just want to comment how things are placed. The dark grey line, divides the room horizontally. The plant divides the room vertically, with leaves to each side (nice symmetry). Behind Marlowe there is a mask and something else while there are another thing behind that other man (sorry for talking so confusing :) ) To put something on each side makes it a more balanced picture.
They are place in different “sections” in a way. They are a bit separate. How the chairs are placed in the room is also reasoned because of balance (I think). Marlow is much further away from the desk but that makes them equally apart from the edge.

It’s a really nice picture. I think.

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