Cinematography

HomeForumsBrickfilming ForumsAnimation and EffectsCinematography

This topic has 1 voice, contains 81 replies, and was last updated by Avatar of Aerandir Aerandir 4091 days ago.

Viewing 15 posts - 46 through 60 (of 82 total)
Author Posts
Author Posts
June 16, 2003 at 3:43 pm #5453
Avatar of Shootin Bricks
Shootin Bricks

Good Company

The big thing that hasn’t been mentioned about this shot is the chairs-
at first I thought they were just cool, but upon looking at the pic closer, the argument could be made that they play a role in setting the scene.
Most offices are set up this way and deliberately so- it gives the ‘boss’ a position of power. The ‘boss’ has a big chair, and yet he seems at home in it because it is pulled in close to the desk- he is like a fighter pilot in the cockpit of a mighty jet. Marlowe has a big chair, yet he is isolated- there is no other furniture in his immediate vicinity. He is like a castaway in a big raft, adrift at sea. It may seem odd to get such impressions from minifigs, but the boss actually seems smug and confident, while Marlowe seems helpless and alone. I wonder how different the scene might be if Marlowe had been given a normal minifig-sized chair. While it might have gone further to enhance the “I’m the boss, you are my small and nearly insignificant subject” ambience, you would have lost the impression that Marlowe is ‘dwarfed’, not just by his chair, but perhaps by circumstances as well.

June 16, 2003 at 6:12 pm #5462
Avatar of

“hali” wrote:
4096 pic:
The light’s look very cool, but as there seems to be no fog, dust or anything I don’t understand how a beam like that can actually exist! (Just me being picky!)

Filmmaker’s dramatic license. Movies don’t have to be 100% accurate. Ever.

June 17, 2003 at 3:20 am #5564
Avatar of Cometgreen
Cometgreen

Ah, we’re really starting to get some great replies! Really good analyses everyone.

Hali, I agree with Buxton, the director should try to hold off on responding for a while, at least a day after the pic is posted (as the next one will usually come up by then). But thanks for your insight, as it’s always nice to know what the director wanted with that specific shot.

What I was hoping we would get at is the camera position and the characters’ relationship. All though, in context, it doesn’t really work here, but I’ll still use it as an example. The camera is at table-top height, showing that the two are at the same level. They’re equals. Having a camera positioned as such usually means that the two characters are friends. It’s just like having a camera below, looking up at a person shows that s/he superior, and having a camera above, looking down on a person shows that s/he is small. A camera looking straight ahead, therefore, shows that the two are equals.

But anyway, I must agree with most of what has been said. The boss is a bit more comfortable and is in charge. He’s looking in the general direction of Marlow, while Marlow is looking right at his superior, showing that he wants to know what it is he must do. I like the contrast of colors. The room is white, yet the furniture is pretty much all black. The mask is on Marlow’s side, so that obviously says something. :)

Shot for June 16, 2003:

Well, I still can’t get pictures from RealPlayer, but I noticed on Buxton’s site that he did, indeed, put up an avi version of OoT. And so, I’ve gotten some of my favorite shots from this instant classic. Let’s start the Out of Time Cinematography Marathon! :wink

…tap…tap…tap…

Cometgreen, apologizing to Buxton, as he will have to hold off on his comments :oops:

June 17, 2003 at 4:01 am #5567
Avatar of Alex W
Alex W

I must say that I really like this shot. There is not much to complain about. The first thing I notice is the depth of field. There isn’t just a wall behind Mike. There is a hallway extending back to a door. It doesn’t end there. Through the door one can see a building across the street as well as some cars driving by every once in awhile. This brings me to my next point. While the set seems basic, there is great attention to detail. There are some things sitting at the end of the hall. I do not know what they are, but it definately keeps the hall from looking boring. They also draw the viewers attention from the speaker to Mike’s right. This keeps the viewer’s eye focused on Mike. It is kind of a tug of war between elements that results in focusing more on Mike than the speaker. One could not just take away the speaker. It is something the viewer would expect to be in Mike and Geoff’s place. That side of the shot would appear sparsely decorated as well. I also notice that Mike is not in the exact center of the shot. I guess that was to bring the hand that rapps across the arm of the chair closer to the center than the other hand. All I can say is that the shot worked.

-Alex

June 17, 2003 at 5:26 am #5572
Avatar of Buxton
Buxton

Aarg! Me and my big mouth. OK, I’ll hold off for now.

June 17, 2003 at 8:43 am #5576
Avatar of Stefan
Stefan

See how Mike is close to the hallway? He clearly wants to go out. Showing the hallway at this point was obviously done to indicate the possibility of the two going out of the house, and as such gives an indication about what to expect. There’s more to the world than just the house.

Mike is upright in his chair. He’s not at ease, although the broad smile suggests otherwise…

Stefan.

June 17, 2003 at 1:29 pm #5591
Avatar of thedarksideoflego
thedarksideoflego

Yes this is a nice shot indeed, I like how it gave the shadow to the hallway and the bit of shadowing over mike’s head, it makes it look more realistic, and you can see how Mike really wants to go he is not confortable at all, he’s like a dog waiting to go for a walk, And i like how the focus is in this shot too, my only problem is while the top of his mike seems to want to go, the bottom doesnt, it seems to rested, i think it would of looked better if you pulled the minifig out of the studs a tab, and one other problem i cant get over is that glare, we all have it we all hate it, but its there, and with how the minifigs hair seperates it triples it, but oh well, cant be perfect :wink

June 17, 2003 at 10:57 pm #5647
Avatar of Buxton
Buxton

These pictures always seem to appear at 3am my time, so I’ll post my thoughts now…

I was quite pleased with the look of the hallway in this shot. I did make a conscious effort to make Mike and Geoff’s world seem more “real” by extending it beyond the immediate confines of wherever they happened to be. I was conscious of my limited supply of bricks and didn’t want it to show in the finished film.

There are some things sitting at the end of the hall. I do not know what they are, but it definately keeps the hall from looking boring.

And that’s exactly why I put them there. :) They’re not supposed to be anything in particular – I just put a couple of 1×1 bricks at the end to break up the straight lines a bit.

One thing that people haven’t mentioned yet, which shows that I did my job right, is the forced perspective. That door at the end of the hallway is too small for a minifig to fit through – only 3 studs wide. The hallway is physically a lot shorter than it looks, again down to lack of bricks.

June 18, 2003 at 6:46 am #5697
Avatar of Cometgreen
Cometgreen

The depth of field is great in this shot. It really shows Buxton’s attention to detail in immersing us in a much more real world than most brickfilms attempt to do. He seems calm, but the door and outside world are clearly on his mind. Really a great shot and good example of depth of field and, perhaps, the rule of thirds (something we haven’t really gotten into yet in this discussion).

Ooh, right, great responses all. Sorry for making you wait Buxton…

Shot for June 17, 2003:

…But you’ll have to again, as the marathon continues! :P

Here’s perhaps the most complex shot of OoT, in terms of elements in the shot. It’s also one of my favorites, since I love Rod. :) This shot should give us a bit more to talk about in terms of rule of thirds.

Submitted for your approval…

Cometgreen

June 18, 2003 at 1:21 pm #5716
Avatar of thedarksideoflego
thedarksideoflego

Well, i cant argue with this shot, well actually yes, cause i just hate glare, any but, i wont go there again :wink This shot gives Rod a bit of supremity to the other characters, and the focus is right on cue. And without watching the movie you can clearly tel he is narrating something(or that he is an evil solicitor trying to tell me something :lol: ), which has to be important. It also gives the illusion that the room is bigger, i donno how but it just seems that way to me :D
I have to say this is an excellent shot well thought out and elegant… good job :D

June 19, 2003 at 5:42 am #5839
Avatar of Alex W
Alex W

Rod appears to be placed up a little higher than Mike and Geoff. The camera is aimed downward just slightly. Well, it looks that way to me. This gives Rod a greater presence than the others. The focus does the same thing. The shot is set up in a way that Rod is kind of in control of it. Mike and Geoff continue bickering in the background.

As far as rule of thirds goes… (i guess this is the right rule)
Geoff is situated in an intersection of importance. This gives him a presence in the shot, suggesting that he has to make a decision: go outside to please Mike or keep reading the newspaper and get bothered by Mike frequently.
Rod is also in two of these intersections which helps him obtain even more attention.

-Alex

June 20, 2003 at 6:11 am #5963
Avatar of minifigstudios
minifigstudios

Well. Lets give this a try.

Rod is placed at a pleasant position. Your eyes feel quite comfortable watching him. This shoot has a nice depth. The point of this picture is to focus on Rod, but at the same time show the other. When things in the background gets unclear its important that the colours not are the same. It’s important with contrasts so you get what happens and it doesn’t looks like one colour. To me it looks like he isn’t placed on a stud. In this way the corner of the room is a bit to the side of his face. The whole room gets dizzier and dizzier until it ends right behind him. This makes him clearer and makes it possible to watch the others.

June 20, 2003 at 9:01 am #5973
Avatar of Stefan
Stefan

Rod looks detached from the scene, an outsider. Not placing him in the middle but rather at the side, allows for more detail in the background.

Stefan.

June 21, 2003 at 9:31 am #6077
Avatar of Cometgreen
Cometgreen

Woops, sorry. I intentionally skipped Wednesday, to give us a breather, but I just plain forgot last night. So, here we go.

Not much else to say about the above shot that hasn’t been said. There’s nice composition and use of focus. It’s obvious that Rod is talking about the two behind him, and that he is the one you should be listening to. The background is tried-and-true comedical techniques. You have a calm character talking while two people fight in the background.

I guess I just picked this shot because Rod says one of my favorite lines in Brickfilming history: “Submitted for your approval.” I think the other one would be the classic “Out…of…time.”

Shot for June 20, 2003:

This isn’t a complex shot, but does show off good shot composition. It’s framed rather nicely. Let’s see what insights it can spark. The third of four shots of Out of Time…

They’re going out for a walk.

Cometgreen, who needs to start finding some new shots

June 21, 2003 at 5:46 pm #6091
Avatar of The Janitor
The Janitor

My favorite aspect of this shot is the depth. We can see part of a chair in the foreground, Mike and Geoff, part of the wall behind them, the hallway, the door, and outside. This makes for a very pleasing and realistic shot.

Viewing 15 posts - 46 through 60 (of 82 total)

You must be logged in to reply to this topic.