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This topic contains 81 replies, has 1 voice, and was last updated by Profile photo of Aerandir Aerandir 12 years, 3 months ago.

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    Profile photo of Firelance

    Things I like:

    – I always liked these head-to-head conversations, and in this shot, it seems that the person on the left is very relaxed, and that the right person feels nervous (also watch chair positions).
    -The Technic-chairs are great chairs for normal legominifigs if we’re talking about large deskchairs :).

    Thins I like less:

    – The lighting. There’s just too much of it: the ‘room color’ isn’t there, and it seems like they are sitting in a surgeryroom with those big white lights…

    Profile photo of Z

    Great shot because:

    It’s shot in widescreen, which really immerses you in these 1on1 conversation scenes. You can clearly see each of the characters and their entire bodies. A nice addition is being able to see various pieces of art and whatnot around the room, pegging up the scene realism. You can clearly see the man is sitting at the desk and is quite comfortable ( 😆 ). The man on the right, however, is here to get what he came for – information. He’s not relaxed and sitting back in the chair, and the position of his arms makes him look calm but tense at the same time.

    Not a whole lot going on in this picture, but there’s always something to talk about.

    Profile photo of Buxton

    No offence to hali, but the director of the selected shot should probably hold back from posting for a while. Having the brains behind the film explain what he intended could make people less inclined to offer their own ideas for fear of being seen as “wrong”.

    Anyway, on to the pic…

    As well as being a nod to the story’s roots, the tribal mask over Marlowe’s shoulder could be seen as a hint at what’s to come as the story unfolds – a grinning red face with horns is rarely a good sign. 😈

    Also, the plant on the desk forms a vertical line, effectively blocking Marlowe to the right, away from the desk – another sign that this isn’t his office, and that he doesn’t belong in this more ordered environment.

    The shot could maybe have benefitted from a little more depth of field. It seems quite flat with the wall so close to the characters. Although, if you wanted to analyse it, you could probably say it represents Marlowe’s skewed view of the place – flat, plain, unengaging – he wants to be out in the mines again, albeit subconsciously.

    Profile photo of minifigstudios

    I just want to comment how things are placed. The dark grey line, divides the room horizontally. The plant divides the room vertically, with leaves to each side (nice symmetry). Behind Marlowe there is a mask and something else while there are another thing behind that other man (sorry for talking so confusing :) ) To put something on each side makes it a more balanced picture.
    They are place in different “sections” in a way. They are a bit separate. How the chairs are placed in the room is also reasoned because of balance (I think). Marlow is much further away from the desk but that makes them equally apart from the edge.

    It’s a really nice picture. I think.

    Profile photo of

    “hali” wrote:
    4096 pic:
    The light’s look very cool, but as there seems to be no fog, dust or anything I don’t understand how a beam like that can actually exist! (Just me being picky!)

    Filmmaker’s dramatic license. Movies don’t have to be 100% accurate. Ever.

    Profile photo of Cometgreen

    Ah, we’re really starting to get some great replies! Really good analyses everyone.

    Hali, I agree with Buxton, the director should try to hold off on responding for a while, at least a day after the pic is posted (as the next one will usually come up by then). But thanks for your insight, as it’s always nice to know what the director wanted with that specific shot.

    What I was hoping we would get at is the camera position and the characters’ relationship. All though, in context, it doesn’t really work here, but I’ll still use it as an example. The camera is at table-top height, showing that the two are at the same level. They’re equals. Having a camera positioned as such usually means that the two characters are friends. It’s just like having a camera below, looking up at a person shows that s/he superior, and having a camera above, looking down on a person shows that s/he is small. A camera looking straight ahead, therefore, shows that the two are equals.

    But anyway, I must agree with most of what has been said. The boss is a bit more comfortable and is in charge. He’s looking in the general direction of Marlow, while Marlow is looking right at his superior, showing that he wants to know what it is he must do. I like the contrast of colors. The room is white, yet the furniture is pretty much all black. The mask is on Marlow’s side, so that obviously says something. :)

    Shot for June 16, 2003:

    Well, I still can’t get pictures from RealPlayer, but I noticed on Buxton’s site that he did, indeed, put up an avi version of OoT. And so, I’ve gotten some of my favorite shots from this instant classic. Let’s start the Out of Time Cinematography Marathon! :wink


    Cometgreen, apologizing to Buxton, as he will have to hold off on his comments 😳

    Profile photo of Alex W
    Alex W

    I must say that I really like this shot. There is not much to complain about. The first thing I notice is the depth of field. There isn’t just a wall behind Mike. There is a hallway extending back to a door. It doesn’t end there. Through the door one can see a building across the street as well as some cars driving by every once in awhile. This brings me to my next point. While the set seems basic, there is great attention to detail. There are some things sitting at the end of the hall. I do not know what they are, but it definately keeps the hall from looking boring. They also draw the viewers attention from the speaker to Mike’s right. This keeps the viewer’s eye focused on Mike. It is kind of a tug of war between elements that results in focusing more on Mike than the speaker. One could not just take away the speaker. It is something the viewer would expect to be in Mike and Geoff’s place. That side of the shot would appear sparsely decorated as well. I also notice that Mike is not in the exact center of the shot. I guess that was to bring the hand that rapps across the arm of the chair closer to the center than the other hand. All I can say is that the shot worked.


    Profile photo of Buxton

    Aarg! Me and my big mouth. OK, I’ll hold off for now.

    Profile photo of Stefan

    See how Mike is close to the hallway? He clearly wants to go out. Showing the hallway at this point was obviously done to indicate the possibility of the two going out of the house, and as such gives an indication about what to expect. There’s more to the world than just the house.

    Mike is upright in his chair. He’s not at ease, although the broad smile suggests otherwise…


    Profile photo of thedarksideoflego

    Yes this is a nice shot indeed, I like how it gave the shadow to the hallway and the bit of shadowing over mike’s head, it makes it look more realistic, and you can see how Mike really wants to go he is not confortable at all, he’s like a dog waiting to go for a walk, And i like how the focus is in this shot too, my only problem is while the top of his mike seems to want to go, the bottom doesnt, it seems to rested, i think it would of looked better if you pulled the minifig out of the studs a tab, and one other problem i cant get over is that glare, we all have it we all hate it, but its there, and with how the minifigs hair seperates it triples it, but oh well, cant be perfect :wink

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