Increments @ 15 fps

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This topic contains 11 replies, has 1 voice, and was last updated by Profile photo of Sine Sine 12 years ago.

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  • #1159
    Profile photo of Firelance
    Firelance
    Member

    After a year or so, I began to brickfilm again…
    Something I noticed is that for 15 fps, increments between frames have to be really small…

    My question was, howmany frames do you guys take for lets say 5 seconds of natural walk? Just an example, more examples will follow. This way I can learn :)

    #1160
    Profile photo of Cometgreen
    Cometgreen
    Member

    You have to ask yourself how many steps you want the fig to step in that amount of time. 5 steps in 5 seconds? 10 steps? 2 steps? The less the amount of steps, the slower the walk, the harder the animation.

    Cometgreen

    #1161
    Profile photo of Flash1015
    Flash1015
    Member

    http://www.geocities.com/nmaniatis/bricktastic/walktute.htm

    that should help you with walking on 15 FPS.

    #1162
    Profile photo of Firelance
    Firelance
    Member

    Yes I checked it before, quite useful… But it’s still hard to animate walking if you care about the amount of steps and time

    #1164
    Profile photo of Buxton
    Buxton
    Member

    I found hali’s walk cycle above to be fine for 15fps. If you want a slower walk, try moving the arms every frame, but only moving the legs every second frame. The leg movement may look a little jerky, but there’s not much else you can do with minifigs.

    #1168
    Profile photo of Ferder
    Ferder
    Member

    for my Machine movie I tried several different ways to get make my minifig run past the cam while being chased. (I was filming at 15fps BTW). My guy was running so I had his hands out-stretched and had his legs going back instead of infront. I first tried ‘left-leg back- legs on ground- right leg back- legs on ground’ but found that he ran to slowly so I just took out the ‘both legs on the ground’

    #1208
    Profile photo of IndyA
    IndyA
    Member

    You were using lego studios correct? that films in 30fps…if im not mistaken..but it looks like you edited it with that and it can not import or export files…so you could not use sma am i right?? or am i wrong

    #1238
    Profile photo of The Janitor
    The Janitor
    Member

    Actually, Lego Studios uses less than 15fps. I believe its somewhere around 12fps, and I don’t think its even exact.

    #1244
    Profile photo of Ferder
    Ferder
    Member

    the camera is 30 fps on full-motion mode. When you press the “take a frame button” it takes two frames. hence: 30 divided by 2= 15

    #1248
    Profile photo of The Janitor
    The Janitor
    Member

    The framerate of my Lego Studios program is certainly below 15fps. What you are saying may be true, but when I created films using Lego Studios, it did not play them back at 15fps. In fact, I did a test to see how many frames would get me to one second, and it turned out to be somewhere around 12, I believe. It was certainly not 15, of that I am sure.

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