Home › Forums › Brickfilming Forums › Post and Review Films › Increments @ 15 fps
| Author | Posts |
|---|---|
| Author | Posts |
| April 19, 2003 at 8:52 pm #1159 | |
![]() Firelance |
After a year or so, I began to brickfilm again… My question was, howmany frames do you guys take for lets say 5 seconds of natural walk? Just an example, more examples will follow. This way I can learn |
| April 19, 2003 at 8:58 pm #1160 | |
![]() Cometgreen |
You have to ask yourself how many steps you want the fig to step in that amount of time. 5 steps in 5 seconds? 10 steps? 2 steps? The less the amount of steps, the slower the walk, the harder the animation. Cometgreen |
| April 19, 2003 at 9:04 pm #1161 | |
![]() Flash1015 |
http://www.geocities.com/nmaniatis/bricktastic/walktute.htm that should help you with walking on 15 FPS. |
| April 19, 2003 at 9:13 pm #1162 | |
![]() Firelance |
Yes I checked it before, quite useful… But it’s still hard to animate walking if you care about the amount of steps and time |
| April 19, 2003 at 11:20 pm #1164 | |
![]() Buxton |
I found hali’s walk cycle above to be fine for 15fps. If you want a slower walk, try moving the arms every frame, but only moving the legs every second frame. The leg movement may look a little jerky, but there’s not much else you can do with minifigs. |
| April 19, 2003 at 11:43 pm #1168 | |
![]() Ferder |
for my Machine movie I tried several different ways to get make my minifig run past the cam while being chased. (I was filming at 15fps BTW). My guy was running so I had his hands out-stretched and had his legs going back instead of infront. I first tried ‘left-leg back- legs on ground- right leg back- legs on ground’ but found that he ran to slowly so I just took out the ‘both legs on the ground’ |
| April 20, 2003 at 7:57 pm #1208 | |
![]() IndyA |
You were using lego studios correct? that films in 30fps…if im not mistaken..but it looks like you edited it with that and it can not import or export files…so you could not use sma am i right?? or am i wrong |
| April 21, 2003 at 1:38 am #1238 | |
![]() The Janitor |
Actually, Lego Studios uses less than 15fps. I believe its somewhere around 12fps, and I don’t think its even exact. |
| April 21, 2003 at 3:32 am #1244 | |
![]() Ferder |
the camera is 30 fps on full-motion mode. When you press the “take a frame button” it takes two frames. hence: 30 divided by 2= 15 |
| April 21, 2003 at 4:21 am #1248 | |
![]() The Janitor |
The framerate of my Lego Studios program is certainly below 15fps. What you are saying may be true, but when I created films using Lego Studios, it did not play them back at 15fps. In fact, I did a test to see how many frames would get me to one second, and it turned out to be somewhere around 12, I believe. It was certainly not 15, of that I am sure. |
| April 21, 2003 at 5:01 am #1249 | |
![]() RevMen |
Additionally, the full motion rate of video capture for the camera is unrelated to the framerate the Lego Studios softwares assembles the still photos it takes into video clips. The camera could capture video at 2 frames per second and stop motion software could still create 15, 24, or 30 fps clips because all it’s doing is capturing still pictures and putting them together into a new file. Lego Studios doesn’t allow you to choose your own frame rate, but otherwise there’s no difference between the way it operates and a different software that does let you make that decision (like SMA). |
| May 1, 2003 at 10:41 pm #2021 | |
![]() Sine |
being someone who used to have legostudios, I can tell you that in full motion, it captures 30 fps and in stop motion, it uses 15 fps but grabs 2 frames at a time, making 7.5 fps |
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