Linux Software

Home Forums Brickfilming Forums Hardware and Software Linux Software

This topic contains 5 replies, has 1 voice, and was last updated by Profile photo of eventide eventide 12 years, 2 months ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #4744
    Profile photo of Brian of Gep
    Brian of Gep
    Participant

    Well, this thread seems to have been lost,
    and to me, at least, it would have been probably the most useful one.
    (Argh, and I’d thought this might happen.. I was about to copy it onto my hard drive when I noticed it was no more.)

    So… Anyone with any Linux software?

    #4750
    Profile photo of dandenmark
    dandenmark
    Participant

    in the FAQ, under the programs questions section, it talks a long time about a bunch of programs, but then at the bottom, there is a part that says, “Mac users may also find these helpful”. Then there is a list.

    I hope that helped. 😀

    Dan

    #4751
    Profile photo of Brian of Gep
    Brian of Gep
    Participant

    Thanks,
    but I’m not looking for Mac software – I’m looking for Linux software.
    Linux is an operating system used on PCs.

    But thanks anyways! 😀

    #4852
    Profile photo of eventide
    eventide
    Participant

    There’s a tutorial here. It’s somewhat confusing at first, and somewhat cumbersome, but it can be oh so powerful.

    First, you need to understand layers in the GIMP. Grokking the GIMP is great to learn how to use the GIMP.

    Second, in an animation, each frame is a GIMP image complete with as many layers as you want. To start out, save an image (in the size you want), with a name like “frame_0001.xcf”. Then open up the GIMP Animation Plugin (included in GIMP 1.2, available as a plugin in GIMP 1.0, not yet in GIMP 1.3 afaik): you’ll probably want to make the tearoff menu “Video” into a new window to have handy. Then click on “VCR Navigator” to get the navigator window. Move Path is the key tool to learn. At its simplest, you can use it to paste a layer from another image into each frame of your animation. If that image has layers, you can have Move Path loop through them in various ways, and you can also have it place the image in a different position in each frame. You can also use “Frames Modify” to apply a filter to a layer in each frame of the animation with possible varying parameters (like, you could vary the “whirl” amount of the whirl and pinch plugin to animate something contracting). Spend some time with the tutorial and just messing around. It took me a while to get the hang of it but I’m glad I did. Keep in mind that there is no undo, but it’s easy to copy a layer and play with that.

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.