August 5, 2008 at 11:16 pm #398370
Prog ShooterParticipantAugust 10, 2008 at 6:30 am #398677
“The Doctor” wrote: Lol, I do that. Must be an Aussy thing 😛
AHaha!, my hands are sticky from blu tac because the camera keeps flickering.
Tip: If your doing a greenscreen/masking, take on frame then edit it the way you want so that you won’t end up spending 5 hours using a greenscreen to find out that the greenscreen reflects on to your set.
Tip: Try to make the minifig walk as short a distance as possible, don’t have a table in the middle of the room and have to animate the minifig walking around it.August 10, 2008 at 1:20 pm #398688
HazzatParticipantAugust 10, 2008 at 11:59 pm #398706
MINTYfreshCOJOParticipantAugust 11, 2008 at 2:24 am #398728August 11, 2008 at 8:45 am #398736
The only one is with masking. You dont use it.
Well, not if a guy chucks an object at a short distance. The eye is fooled, in the same way that it is tricked with stop Motion, into thinking that it is flying, when, infact, you just have one frame with the object on the edge of the hand, and then another at the edge of where it hits.
(Yeah, its not really that clever. It only works at short distance – around 8 studs apart max – and probally looks better with masking, but its usefull if you either dont have the tools to do masking, or if your Incredibly lazy)
-MRBAugust 11, 2008 at 5:09 pm #398755
lol sounds more like a bad habit than a useful trick. although i guess it could be a time saver if used sparingly…
when animating in 3d, try to joint and animate your minifig as if it were made out of clay. I started doing this after playing lego SW and it’s really improved my animations. I dunno why but animating minifigs with stiff joints never looked good in 3d to me.
always make a storyboard/plan out your stuff before shooting. I usually write it down in groups of frames, like this:
frame 1-3: punch
frame 4-5: recoil
I find that i make way less mistakes that way, and if i’m animating a similar scene again, i have a reference that’s already been tested.August 11, 2008 at 6:53 pm #398758
Max ButcherParticipantAugust 23, 2008 at 2:28 pm #399644
No matter how frustratingly annoying something is DO NOT GIVE UP, even if you have to reshoot the whole movie if you have a good idea and you want to see it play out just keep trying, I had to trash the whole first episode of the lego gurmet due to camera bugs, after three weeks of “work.” If the project gets too stressful take a break, animate something short and simple, but no matter what don’t give up because then all your work will come to nothing.August 30, 2008 at 9:21 am #399859
You must be logged in to reply to this topic.