August 26, 2009 at 7:03 pm #409558
To kick start discussion off, we’re lowering our expectations of length of the film down to 45-60mins. Of course, this in the minimum and there is no maximum.
I think the length of the rough draft is around 75 pages, which is about an hour and fifteen minutes of screen time. The final script will be a tad longer, though, as there are some parts that I’d like extended.August 27, 2009 at 1:26 am #409562
Ok, check out my video and tell me what you think. It’s just a quick sword fight, and it’s not my application. I’m still working on that, and will post it in the actual application post. You’ll notice the glitch I’m having problems with if you watch the time bar when it stops before it reaches the end and the video has already played through. Anyways, here it is: http://www.youtube.com/watch?v=h44wDL04-gsAugust 27, 2009 at 7:31 am #409565
AnonymousAugust 27, 2009 at 3:34 pm #409566
you might want to work on keeping the camera steady
Huh? I don’t see any wobbling in the clip. The zoom out was a bit unsteady, but that was it.
smoothing out you animation a bit more but you’re on the right track!
Thanks! My animation is usually smoother than that. I made that clip in less than 5 minutes.August 27, 2009 at 7:08 pm #409568
badgerboyParticipantAugust 27, 2009 at 8:50 pm #409569
Yeah, I know. I can’t tell if the flicker is from my lamp or my camera. I don’t have desk lamps(though I will soon), I light my sets with a tall living room lamp. I’m pretty sure it’s the lamp, but I’m not positive. This only seems to be a problem with my QP9000. Once again, please help me with the post I put in the Hardware forum titled “Need help with hardware and software!”.September 2, 2009 at 3:22 am #409603September 2, 2009 at 9:26 am #409607
Pretty much like a walk, but the figure is bent over and moves at twice the speed. Like, if your cycle has him moving a stud every four frames then your run should have him moving a stud every two frames.
Experiment and get the basic principles down because if/when you get put on the animation team the head animator (director) will be telling you what walk and run cycles to use etc. so that they all look the same so don’t bother learning a specific cycle off by heart, just get the principle of animating a run and you’ll be set 😀September 2, 2009 at 2:44 pm #409608September 3, 2009 at 2:24 am #409612
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