Here is some useful tips i wanted to share.
Two desk lamps is nice. If the lightning are too strong, tape a piece of paper in front of the lamp. Turn off the lamps when you don’t need them! You don’t want to start a fire.
A GOOD STORY
A good story is needed. Start planning some days before you start filming.
Record the sound before you start filming. If you dub your film with Windows Movie Maker, you can’t remove noise, and if you do something wrong you have to start over again. Make sure the music you use is royalty free, if not you may do something illegal. Cool sound effects is a plus. If you want to make something cool, ask some others to voice in your movie. One voice is not very good.
It is important that your animation is good. Animate at 15 fps, or more. Remember to move the characters just a little bit for each picture. Use the slow in, slow out technique.
SECURE SETS AND CAMERAS
Secure the sets and cameras with tape or sticky tack. If not, the animation will look choppy. But if you like earthquakes, go crazy.
Some capture programs lets the animator use chroma keying (replacing a colour, like green with a pre-made background), some do not. Most video editing software can do that. For muzzle flashes and explosions, you have to export the frames and import them in photoshop/paint.
Some useful links:
http://www.bricksinmotion.com – Brickfilm site.
http://www.brickfilms.com – I think you know.
http://www.detonationfilms.com – Action effects.
http://www.debugmode.com/wax – Composing and effects software.
http://www.heliumfrog.com – Capture software.
http://www.animateclay.com/index.php/articles/72-free-downloads/129-anasazi-stop-motion-animator – Free, open source capture software.
http://www.giantscreamingrobotmonkeys.com/monkeyjam – Animation software.
http://www.bricklink.com – Online Lego market.
well, this is very good for us. Thanks for your sharing
You know it’s the special effects that where you’ll really be hanging around for a while while studying how to do it. The first special effects that I worked on was to give blast fire to guns when being fired. And when I finally did, I realized I didn’t give any music with it.
Thanks for sharing! Mark, how did you do it?
Hmm, wonder how Debug Mode is different from Audacity?
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