Home › Forums › Brickfilming Forums › General Brickfilming › What you think makes a good brickfilm
| Author | Posts |
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| Author | Posts |
| July 6, 2008 at 3:56 pm #395526 | |
![]() Eclipse Productions |
This should be a topic that saves newbies from wasting time on tests, when they could make good films by reading this thread. Just post what you think makes a good brickfilm. Cover random detailed subjects, like, set design, lighting, animation, etc. I’ll post an example next. [size=18]Subject: |
| July 6, 2008 at 3:57 pm #395527 | |
![]() MysteryCo. |
When I make furniture for my videos I make it look interesting but not like just one color but I add alot of details. |
| July 7, 2008 at 3:35 am #395558 | |
![]() LEGOStudios |
Well a good story.Film is all about telling a story.I was going to say realistic but um legos aren’t real are they?Random things aren’t always good.It’s good to know why where and when something happens.That’s why some films list titles “New York 11:15AM 1999.And show opening scenes in front of a building or wherever the audience |
| July 7, 2008 at 7:55 am #395562 | |
![]() Hazzat |
Topic: Interior design Look at a room in your house. Any room (except the attic). Look at the wall. And what’s at the bottom? A skirting. A long wooden panel painted a colour that is similar to the walk itself. Try and include these in your sets. Just a row of bricks that are a different colour at the bottom of the wall. Go watch a film by a good brickfilmer and check for the skirting. P.S. I’ll sticky this when I find out how. |
| July 7, 2008 at 1:04 pm #395566 | |
![]() Leonardo812 |
No need. I did it for you. -Leonardo |
| July 7, 2008 at 4:29 pm #395580 | |
![]() Nosniborus |
Topic: STORY Brickfilming takes a lot of work. there are only a few “great” brickfilmers because of this — not everyone has the patience and willpower to actually finish something they started. If you plan to exert this much effort in making a project, I HIGHLY recommend that you write a strong, concise script before you begin, and / or (especially if there is limited dialog and lots of action) storyboard your entire film. If you can accomplish this pre-production work, your final project will look downright professional. It will also help keep you motivated, because you’ll know at every point in production how far along you really are. -Nos p.s. This was originally part of a PM I sent to T.G-Tom |
| July 7, 2008 at 4:55 pm #395586 | |
![]() Leonardo812 |
That is definitely solid advice. Also, pick a story/plot/setting that you really love. Something that you lie in bed at night and think, “Man! This film is going to be incredible!” You need something like that to keep yourself interested in the film for the amount of time that it’s going to take to produce. I’m working on a film right now that’s like that. I look over the footage I’ve shot and it just makes me want to finish the film as soon as possible to see how it will turn out. -Leonardo |
| July 7, 2008 at 5:41 pm #395595 | |
![]() Eclipse Productions |
No need. I did it for you. -Leonardo[/quote] |
| July 7, 2008 at 5:42 pm #395596 | |
![]() Littlebrick |
All you need is Phil. Dr. Phil. |
| July 14, 2008 at 8:12 pm #396190 | |
![]() Rodney102 |
What impresses everyone about Brickfilms is the fact that it’s LEGO people moving about, as opposed to usual film making methods such as live action or CGI animation. One thing I hate in movies is over-use of CGI. If there’s a big explosion, it’s more exciting to know that the explosion was actaully created, and wasn’t done on a computer. Where you can, you should do that with animations. I’m not suggesting that you create explosions and risk having your plastic models melt into nothing but a sludge, obviously that’s something you would have to use computers for, but the less CGI the better in my opinion. |
| July 14, 2008 at 8:44 pm #396196 | |
![]() Errol |
Agreed. Hard work, patience and time. You want people to eventually forget they’re watching a stop motion film. |
| July 30, 2008 at 4:53 am #397658 | |
![]() elderwanda |
I love to see that someone made the effort to create something special. You can tell if it was rushed. Then again, when you see a brickfilm that looks like it was made by, say, an 8-year-old, you might find that it actually was. If I posted my 6-year-old’s brickfilm, people would likely say it sucks and has no plot, if they assumed it was made by someone much older. But, realizing that he’s 6, it actually shows quite a bit of care and patience. The plot is “silly guys on a construction site” Not a bad plot for a 6-year-old, but a rather lame plot for a 26-year-old. I have no idea how old the average brickfilmer is (nowhere near as old as me, I’m sure), but I think it’s safe to assume that a whole lot of brickfilmers are pretty young. Frankly, I’m impressed by what I see most of the time. It took me months just to figure out the basics. I’m still trying to figure out some of it. |
| July 30, 2008 at 1:16 pm #397669 | |
![]() Errol |
Neither do I. We should put a poll up because the demographics of this place has changed. If it makes you feel better, I’m probably older than you. |
| September 14, 2008 at 9:41 am #400608 | |
![]() PdoubleyouC |
TOPIC: BACKGROUND: For people who have been brickfilming awhile, this is obvious (and unheard of): By having background, it takes the viewer into the “brickfilm world” where they can imagine that set-ups are “real” and they appriciate the brickfilm more. If you have nromal things like furniture in the background, it takes you out of that sort of state of mind, making whatever animation going on seem that much less realistic. |
| September 23, 2008 at 8:22 am #400994 | |
![]() Shale |
Topic: Originality Try something off-the-wall. Try something unique. Try to avoid the following: 1) Anything taking place solely or partially in a white expanse. I’m not saying those things can’t work (they’ve been done splendidly in the past), just that they’re overdone. |
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